-
- /*
- * If we're going to dispatch this frame on another thread,
- * force allocation of a new frame. Otherwise, we create
- * a dangling frame reference. Each thread has its own copy of
- * the next_frames vector.
- */
- if (0 && r->thread_index != next_runtime->thread_index)
- {
- nf->frame = NULL;
- nf->flags &= ~(VLIB_FRAME_PENDING | VLIB_FRAME_IS_ALLOCATED);
- }