-static_always_inline u8x16
-u8x16_word_shift_left (u8x16 x, const int n)
-{
- return vextq_u8 (u8x16_splat (0), x, 16 - n);
-}
-
-static_always_inline u8x16
-u8x16_word_shift_right (u8x16 x, const int n)
-{
- return vextq_u8 (x, u8x16_splat (0), n);
-}
+#define u8x16_word_shift_left(x,n) vextq_u8(u8x16_splat (0), x, 16 - n)
+#define u8x16_word_shift_right(x,n) vextq_u8(x, u8x16_splat (0), n)