if err := c.vppClient.Connect(); err != nil {
return err
}
-
- log.Debugf("Connected to VPP.")
+ log.Debugf("Connected to VPP")
if err := c.retrieveMessageIDs(); err != nil {
c.vppClient.Disconnect()
// disconnectVPP disconnects from VPP in case it is connected.
func (c *Connection) disconnectVPP() {
if atomic.CompareAndSwapUint32(&c.vppConnected, 1, 0) {
- c.vppClient.Disconnect()
+ log.Debug("Disconnecting from VPP..")
+
+ if err := c.vppClient.Disconnect(); err != nil {
+ log.Debugf("Disconnect from VPP failed: %v", err)
+ }
+ log.Debug("Disconnected from VPP")
}
}