)
const (
- DefaultReconnectInterval = time.Second // default interval between reconnect attempts
- DefaultMaxReconnectAttempts = 3 // default maximum number of reconnect attempts
+ DefaultReconnectInterval = time.Second / 2 // default interval between reconnect attempts
+ DefaultMaxReconnectAttempts = 3 // default maximum number of reconnect attempts
)
var (
if err := c.vppClient.Connect(); err != nil {
return err
}
-
- log.Debugf("Connected to VPP.")
+ log.Debugf("Connected to VPP")
if err := c.retrieveMessageIDs(); err != nil {
c.vppClient.Disconnect()
// disconnectVPP disconnects from VPP in case it is connected.
func (c *Connection) disconnectVPP() {
if atomic.CompareAndSwapUint32(&c.vppConnected, 1, 0) {
- c.vppClient.Disconnect()
+ log.Debug("Disconnecting from VPP..")
+
+ if err := c.vppClient.Disconnect(); err != nil {
+ log.Debugf("Disconnect from VPP failed: %v", err)
+ }
+ log.Debug("Disconnected from VPP")
}
}
// connectLoop attempts to connect to VPP until it succeeds.
// Then it continues with healthCheckLoop.
func (c *Connection) connectLoop(connChan chan ConnectionEvent) {
- reconnectAttempts := 0
+ var reconnectAttempts int
// loop until connected
for {
break
} else if reconnectAttempts < c.maxAttempts {
reconnectAttempts++
- log.Errorf("connecting failed (attempt %d/%d): %v", reconnectAttempts, c.maxAttempts, err)
+ log.Warnf("connecting failed (attempt %d/%d): %v", reconnectAttempts, c.maxAttempts, err)
time.Sleep(c.recInterval)
} else {
connChan <- ConnectionEvent{Timestamp: time.Now(), State: Failed, Error: err}