msgIDs map[string]uint16 // map of message IDs indexed by message name + CRC
msgMapByPath map[string]map[uint16]api.Message // map of messages indexed by message ID which are indexed by path
- maxChannelID uint32 // maximum used channel ID (the real limit is 2^15, 32-bit is used for atomic operations)
- channelsLock sync.RWMutex // lock for the channels map
- channels map[uint16]*Channel // map of all API channels indexed by the channel ID
+ channelsLock sync.RWMutex // lock for the channels map and the channel ID
+ nextChannelID uint16 // next potential channel ID (the real limit is 2^15)
+ channels map[uint16]*Channel // map of all API channels indexed by the channel ID
subscriptionsLock sync.RWMutex // lock for the subscriptions map
subscriptions map[uint16][]*subscriptionCtx // map od all notification subscriptions indexed by message ID
return
}
if c.vppClient != nil {
- c.disconnectVPP()
+ c.disconnectVPP(true)
}
}
-// disconnectVPP disconnects from VPP in case it is connected.
-func (c *Connection) disconnectVPP() {
+// disconnectVPP disconnects from VPP in case it is connected. terminate tells
+// that disconnectVPP() was called from Close(), so healthCheckLoop() can be
+// terminated.
+func (c *Connection) disconnectVPP(terminate bool) {
if atomic.CompareAndSwapUint32(&c.vppConnected, 1, 0) {
- close(c.healthCheckDone)
+ if terminate {
+ close(c.healthCheckDone)
+ }
log.Debug("Disconnecting from VPP..")
if err := c.vppClient.Disconnect(); err != nil {
return nil, errors.New("nil connection passed in")
}
- channel := c.newChannel(reqChanBufSize, replyChanBufSize)
+ channel, err := c.newChannel(reqChanBufSize, replyChanBufSize)
+ if err != nil {
+ return nil, err
+ }
// start watching on the request channel
go c.watchRequests(channel)
}
// cleanup
- c.disconnectVPP()
+ c.disconnectVPP(false)
// we are now disconnected, start connect loop
c.connectLoop()