"sync/atomic"
"time"
- logger "github.com/Sirupsen/logrus"
+ logger "github.com/sirupsen/logrus"
"git.fd.io/govpp.git/adapter"
"git.fd.io/govpp.git/api"
"git.fd.io/govpp.git/core/bin_api/vpe"
)
+var (
+ msgControlPing api.Message = &vpe.ControlPing{}
+ msgControlPingReply api.Message = &vpe.ControlPingReply{}
+)
+
const (
requestChannelBufSize = 100 // default size of the request channel buffers
replyChannelBufSize = 100 // default size of the reply channel buffers
connected uint32 // non-zero if the adapter is connected to VPP
codec *MsgCodec // message codec
- msgIDs map[string]uint16 // map of message IDs indexed by message name + CRC
msgIDsLock sync.RWMutex // lock for the message IDs map
+ msgIDs map[string]uint16 // map of message IDs indexed by message name + CRC
- channels map[uint32]*api.Channel // map of all API channels indexed by the channel ID
channelsLock sync.RWMutex // lock for the channels map
+ channels map[uint32]*api.Channel // map of all API channels indexed by the channel ID
- notifSubscriptions map[uint16][]*api.NotifSubscription // map od all notification subscriptions indexed by message ID
notifSubscriptionsLock sync.RWMutex // lock for the subscriptions map
+ notifSubscriptions map[uint16][]*api.NotifSubscription // map od all notification subscriptions indexed by message ID
maxChannelID uint32 // maximum used client ID
pingReqID uint16 // ID if the ControlPing message
healthCheckThreshold = threshold
}
+// SetControlPingMessages sets the messages for ControlPing and ControlPingReply
+func SetControlPingMessages(controPing, controlPingReply api.Message) {
+ msgControlPing = controPing
+ msgControlPingReply = controlPingReply
+}
+
// Connect connects to VPP using specified VPP adapter and returns the connection handle.
// This call blocks until VPP is connected, or an error occurs. Only one connection attempt will be performed.
func Connect(vppAdapter adapter.VppAdapter) (*Connection, error) {
return err
}
+ // store control ping IDs
+ if c.pingReqID, err = c.GetMessageID(msgControlPing); err != nil {
+ c.vpp.Disconnect()
+ return err
+ }
+ if c.pingReplyID, err = c.GetMessageID(msgControlPingReply); err != nil {
+ c.vpp.Disconnect()
+ return err
+ }
+
// store connected state
atomic.StoreUint32(&c.connected, 1)
- // store control ping IDs
- c.pingReqID, _ = c.GetMessageID(&vpe.ControlPing{})
- c.pingReplyID, _ = c.GetMessageID(&vpe.ControlPingReply{})
-
log.Info("Connected to VPP.")
return nil
}
// Then it continues with healthCheckLoop.
func (c *Connection) connectLoop(connChan chan ConnectionEvent) {
// loop until connected
- waitForVpp := c.vpp.WaitReady()
for {
- waitForVpp()
+ if err := c.vpp.WaitReady(); err != nil {
+ log.Warnf("wait ready failed: %v", err)
+ }
if err := c.connectVPP(); err == nil {
// signal connected event
connChan <- ConnectionEvent{Timestamp: time.Now(), State: Connected}
break
+ } else {
+ log.Errorf("connecting to VPP failed: %v", err)
+ time.Sleep(time.Second)
}
}
}
// send the control ping
- ch.ReqChan <- &api.VppRequest{Message: &vpe.ControlPing{}}
+ ch.ReqChan <- &api.VppRequest{Message: msgControlPing}
// expect response within timeout period
select {
failedChecks = 0
}
- if failedChecks >= healthCheckThreshold {
+ if failedChecks > healthCheckThreshold {
// in case of error, break & disconnect
log.Errorf("VPP health check failed: %v", err)
// signal disconnected event via channel