package core
import (
+ "fmt"
+ "path"
"strings"
"sync/atomic"
)
const (
- CounterStatsPrefix = "/err/"
-
SystemStatsPrefix = "/sys/"
SystemStats_VectorRate = SystemStatsPrefix + "vector_rate"
SystemStats_InputRate = SystemStatsPrefix + "input_rate"
SystemStats_Heartbeat = SystemStatsPrefix + "heartbeat"
NodeStatsPrefix = "/sys/node/"
+ NodeStats_Names = NodeStatsPrefix + "names"
NodeStats_Clocks = NodeStatsPrefix + "clocks"
NodeStats_Vectors = NodeStatsPrefix + "vectors"
NodeStats_Calls = NodeStatsPrefix + "calls"
NodeStats_Suspends = NodeStatsPrefix + "suspends"
+ BufferStatsPrefix = "/buffer-pools/"
+ BufferStats_Cached = "cached"
+ BufferStats_Used = "used"
+ BufferStats_Available = "available"
+
+ CounterStatsPrefix = "/err/"
+
InterfaceStatsPrefix = "/if/"
+ InterfaceStats_Names = InterfaceStatsPrefix + "names"
InterfaceStats_Drops = InterfaceStatsPrefix + "drops"
InterfaceStats_Punt = InterfaceStatsPrefix + "punt"
InterfaceStats_IP4 = InterfaceStatsPrefix + "ip4"
InterfaceStats_TxMulticast = InterfaceStatsPrefix + "tx-multicast"
InterfaceStats_TxBroadcast = InterfaceStatsPrefix + "tx-broadcast"
+ // TODO: network stats
NetworkStatsPrefix = "/net/"
NetworkStats_RouteTo = NetworkStatsPrefix + "route/to"
NetworkStats_RouteVia = NetworkStatsPrefix + "route/via"
NetworkStats_MRoute = NetworkStatsPrefix + "mroute"
NetworkStats_Adjacency = NetworkStatsPrefix + "adjacency"
+ NetworkStats_Punt = NetworkStatsPrefix + "punt"
)
type StatsConnection struct {
}
nodeStats := &api.NodeStats{}
+
var setPerNode = func(perNode []uint64, fn func(c *api.NodeCounters, v uint64)) {
if nodeStats.Nodes == nil {
nodeStats.Nodes = make([]api.NodeCounters, len(perNode))
}
}
for i, v := range perNode {
+ if len(nodeStats.Nodes) <= i {
+ break
+ }
nodeCounters := nodeStats.Nodes[i]
fn(&nodeCounters, v)
nodeStats.Nodes[i] = nodeCounters
for _, stat := range stats {
switch stat.Name {
+ case NodeStats_Names:
+ if names, ok := stat.Data.(adapter.NameStat); !ok {
+ return nil, fmt.Errorf("invalid stat type for %s", stat.Name)
+ } else {
+ if nodeStats.Nodes == nil {
+ nodeStats.Nodes = make([]api.NodeCounters, len(names))
+ for i := range names {
+ nodeStats.Nodes[i].NodeIndex = uint32(i)
+ }
+ }
+ for i, name := range names {
+ nodeStats.Nodes[i].NodeName = string(name)
+ }
+ }
case NodeStats_Clocks:
setPerNode(reduceSimpleCounterStat(stat.Data), func(c *api.NodeCounters, v uint64) {
c.Clocks = v
}
ifStats := &api.InterfaceStats{}
+
var setPerIf = func(perIf []uint64, fn func(c *api.InterfaceCounters, v uint64)) {
if ifStats.Interfaces == nil {
ifStats.Interfaces = make([]api.InterfaceCounters, len(perIf))
}
}
for i, v := range perIf {
+ if len(ifStats.Interfaces) <= i {
+ break
+ }
ifCounters := ifStats.Interfaces[i]
fn(&ifCounters, v)
ifStats.Interfaces[i] = ifCounters
for _, stat := range stats {
switch stat.Name {
+ case InterfaceStats_Names:
+ if names, ok := stat.Data.(adapter.NameStat); !ok {
+ return nil, fmt.Errorf("invalid stat type for %s", stat.Name)
+ } else {
+ if ifStats.Interfaces == nil {
+ ifStats.Interfaces = make([]api.InterfaceCounters, len(names))
+ for i := range names {
+ ifStats.Interfaces[i].InterfaceIndex = uint32(i)
+ }
+ }
+ for i, name := range names {
+ ifStats.Interfaces[i].InterfaceName = string(name)
+ }
+ }
case InterfaceStats_Drops:
setPerIf(reduceSimpleCounterStat(stat.Data), func(c *api.InterfaceCounters, v uint64) {
c.Drops = v
return ifStats, nil
}
+// GetBufferStats retrieves VPP buffer pools stats.
+func (c *StatsConnection) GetBufferStats() (*api.BufferStats, error) {
+ stats, err := c.statsClient.DumpStats(BufferStatsPrefix)
+ if err != nil {
+ return nil, err
+ }
+
+ bufStats := &api.BufferStats{
+ Buffer: map[string]api.BufferPool{},
+ }
+
+ for _, stat := range stats {
+ d, f := path.Split(stat.Name)
+ d = strings.TrimSuffix(d, "/")
+
+ name := strings.TrimPrefix(d, BufferStatsPrefix)
+ b, ok := bufStats.Buffer[name]
+ if !ok {
+ b.PoolName = name
+ }
+
+ switch f {
+ case BufferStats_Cached:
+ b.Cached = scalarStatToFloat64(stat.Data)
+ case BufferStats_Used:
+ b.Used = scalarStatToFloat64(stat.Data)
+ case BufferStats_Available:
+ b.Available = scalarStatToFloat64(stat.Data)
+ }
+
+ bufStats.Buffer[name] = b
+ }
+
+ return bufStats, nil
+}
+
func scalarStatToFloat64(stat adapter.Stat) float64 {
if s, ok := stat.(adapter.ScalarStat); ok {
return float64(s)