vec_validate (new_buffers, n_buffers - 1);
n_alloc = vlib_buffer_alloc (vm, new_buffers, n_buffers);
- ASSERT (n_alloc == n_buffers);
+
+ /* No guarantee that we'll get all the buffers we asked for */
+ if (PREDICT_FALSE (n_alloc < n_buffers))
+ {
+ if (n_alloc > 0)
+ vlib_buffer_free (vm, new_buffers, n_alloc);
+ vec_free (new_buffers);
+ return 0;
+ }
/* 1st segment */
s = b;
d->flags = s->flags & flag_mask;
}
+ vec_free (new_buffers);
return fd;
}