next16 = (next16 == u16x16_splat (next16[0]));
u64 bitmap = u8x32_msb_mask ((u8x32) next16);
n_enqueued = count_trailing_zeros (~bitmap) / 2;
-#elif defined(CLIB_HAVE_VEC128)
+#elif defined(CLIB_HAVE_VEC128) && defined(CLIB_HAVE_VEC128_MSB_MASK)
u16x8 next8 = u16x8_load_unaligned (nexts);
next8 = (next8 == u16x8_splat (next8[0]));
u64 bitmap = u8x16_msb_mask ((u8x16) next8);