#include <vppinfra/cpu.h>
#include <vppinfra/longjmp.h>
+#include <vppinfra/lock.h>
#include <vppinfra/timing_wheel.h>
#include <vlib/trace.h> /* for vlib_trace_filter_t */
/* Number of vector elements currently in frame. */
u16 n_vectors;
- /* Owner cpuid / heap id */
- u16 cpu_index;
+ /* Owner thread / heap id */
+ u16 thread_index;
/* Scalar and vector arguments to next node. */
u8 arguments[0];
typedef struct vlib_node_runtime_t
{
- CLIB_CACHE_LINE_ALIGN_MARK (cacheline0);
- /* Node function to call. */
- vlib_node_function_t *function;
+ CLIB_CACHE_LINE_ALIGN_MARK (cacheline0); /**< cacheline mark */
- /* Vector of errors for this node. */
- vlib_error_t *errors;
+ vlib_node_function_t *function; /**< Node function to call. */
- /* Number of clock cycles. */
- u32 clocks_since_last_overflow;
+ vlib_error_t *errors; /**< Vector of errors for this node. */
- /* Maximum clock cycle for an invocation. */
- u32 max_clock;
+ u32 clocks_since_last_overflow; /**< Number of clock cycles. */
- /* Number of vectors in the recorded max_clock. */
- u32 max_clock_n;
+ u32 max_clock; /**< Maximum clock cycle for an
+ invocation. */
- /* Number of calls. */
- u32 calls_since_last_overflow;
+ u32 max_clock_n; /**< Number of vectors in the recorded
+ max_clock. */
- /* Number of vector elements processed by this node. */
- u32 vectors_since_last_overflow;
+ u32 calls_since_last_overflow; /**< Number of calls. */
- /* Start of next frames for this node. */
- u32 next_frame_index;
+ u32 vectors_since_last_overflow; /**< Number of vector elements
+ processed by this node. */
- /* Node index. */
- u32 node_index;
+ u32 next_frame_index; /**< Start of next frames for this
+ node. */
+
+ u32 node_index; /**< Node index. */
- /* For input nodes: decremented on each main loop interation until it reaches zero
- and function is called. Allows some input nodes to be called
- more than others. */
- u32 input_main_loops_per_call;
+ u32 input_main_loops_per_call; /**< For input nodes: decremented
+ on each main loop interation until
+ it reaches zero and function is
+ called. Allows some input nodes to
+ be called more than others. */
- /* Saved main loop counter of last dispatch of this node. */
- u32 main_loop_count_last_dispatch;
+ u32 main_loop_count_last_dispatch; /**< Saved main loop counter of last
+ dispatch of this node. */
u32 main_loop_vector_stats[2];
- /* Copy of main node flags. */
- u16 flags;
+ u16 flags; /**< Copy of main node flags. */
- /* Input node state. */
- u16 state;
+ u16 state; /**< Input node state. */
u16 n_next_nodes;
- /* Next frame index that vector arguments were last enqueued to
- last time this node ran. Set to zero before first run
- of this node. */
- u16 cached_next_index;
-
- /* CPU this node runs on */
- u16 cpu_index;
-
- /* Function dependent node-runtime. */
- u8 runtime_data[0];
+ u16 cached_next_index; /**< Next frame index that vector
+ arguments were last enqueued to
+ last time this node ran. Set to
+ zero before first run of this
+ node. */
+
+ u16 thread_index; /**< thread this node runs on */
+
+ u8 runtime_data[0]; /**< Function dependent
+ node-runtime data. This data is
+ thread local, and it is not
+ cloned from main thread. It needs
+ to be initialized for each thread
+ before it is used unless
+ runtime_data template exists in
+ vlib_node_t. */
}
vlib_node_runtime_t;
+#define VLIB_NODE_RUNTIME_DATA_SIZE (sizeof (vlib_node_runtime_t) - STRUCT_OFFSET_OF (vlib_node_runtime_t, runtime_data))
+
typedef struct
{
/* Number of allocated frames for this scalar/vector size. */
/* Node runtime indices for input nodes with pending interrupts. */
u32 *pending_interrupt_node_runtime_indices;
+ clib_spinlock_t pending_interrupt_lock;
/* Input nodes are switched from/to interrupt to/from polling mode
when average vector length goes above/below polling/interrupt