/* A frame pending dispatch by main loop. */
typedef struct
{
- /* Node and runtime for this frame. */
- u32 node_runtime_index;
-
/* Frame index (in the heap). */
vlib_frame_t *frame;
+ /* Node and runtime for this frame. */
+ u32 node_runtime_index;
+
/* Start of next frames for this node. */
u32 next_frame_index;