u64 calls, vectors, clocks, suspends;
u64 max_clock;
u64 max_clock_n;
- u64 perf_counter0_ticks;
- u64 perf_counter1_ticks;
- u64 perf_counter_vectors;
} vlib_node_stats_t;
#define foreach_vlib_node_state \
vlib_error_t *errors; /**< Vector of errors for this node. */
-#if __SIZEOF_POINTER__ == 4
- u8 pad[8];
-#endif
-
u32 clocks_since_last_overflow; /**< Number of clock cycles. */
u32 max_clock; /**< Maximum clock cycle for an
u32 vectors_since_last_overflow; /**< Number of vector elements
processed by this node. */
- u32 perf_counter0_ticks_since_last_overflow; /**< Perf counter 0 ticks */
- u32 perf_counter1_ticks_since_last_overflow; /**< Perf counter 1 ticks */
- u32 perf_counter_vectors_since_last_overflow; /**< Perf counter vectors */
-
u32 next_frame_index; /**< Start of next frames for this
node. */
u16 state; /**< Input node state. */
+ u32 interrupt_data; /**< Data passed together with interrupt.
+ Valid only when state is
+ VLIB_NODE_STATE_INTERRUPT */
+
u16 n_next_nodes;
u16 cached_next_index; /**< Next frame index that vector
return d / 2;
}
+typedef struct
+{
+ u32 node_runtime_index;
+ u32 data;
+} vlib_node_interrupt_t;
+
typedef struct
{
/* Public nodes. */
vlib_node_runtime_t *nodes_by_type[VLIB_N_NODE_TYPE];
/* Node runtime indices for input nodes with pending interrupts. */
- u32 *pending_interrupt_node_runtime_indices;
+ vlib_node_interrupt_t *pending_local_interrupts;
+ vlib_node_interrupt_t *pending_remote_interrupts;
+ volatile u32 *pending_remote_interrupts_notify;
clib_spinlock_t pending_interrupt_lock;
/* Input nodes are switched from/to interrupt to/from polling mode