typedef struct
{
int socket_fd;
- /* Temporarily disable the connection, so we can keep it around... */
- int socket_enable;
+ int socket_enable; /**< Can temporarily disable the connection
+ but still can keep it around... */
+ u32 client_index; /**< Client index allocated by VPP */
clib_socket_t client_socket;
u8 *name;
clib_time_t clib_time;
ssvm_private_t memfd_segment;
+
+ int want_shm_pthread;
} socket_client_main_t;
extern socket_client_main_t socket_client_main;
int vl_socket_client_connect (char *socket_path, char *client_name,
u32 socket_buffer_size);
void vl_socket_client_disconnect (void);
+void vl_socket_client_enable_disable (int enable);
int vl_socket_client_read (int wait);
int vl_socket_client_write (void);
-void vl_socket_client_enable_disable (int enable);
void *vl_socket_client_msg_alloc (int nbytes);
-int vl_socket_client_init_shm (vl_api_shm_elem_config_t * config);
+int vl_socket_client_init_shm (vl_api_shm_elem_config_t * config,
+ int want_pthread);
clib_error_t *vl_socket_client_recv_fd_msg (int fds[], int n_fds, u32 wait);
+/*
+ * Socket client apis that explicitly pass socket main as an argument
+ */
+
+int vl_socket_client_connect2 (socket_client_main_t * scm, char *socket_path,
+ char *client_name, u32 socket_buffer_size);
+void vl_socket_client_disconnect2 (socket_client_main_t * scm);
+void vl_socket_client_enable_disable2 (socket_client_main_t * scm,
+ int enable);
+int vl_socket_client_read2 (socket_client_main_t * scm, int wait);
+int vl_socket_client_write2 (socket_client_main_t * scm);
+void *vl_socket_client_msg_alloc2 (socket_client_main_t * scm, int nbytes);
+int vl_socket_client_init_shm2 (socket_client_main_t * scm,
+ vl_api_shm_elem_config_t * config,
+ int want_pthread);
+clib_error_t *vl_socket_client_recv_fd_msg2 (socket_client_main_t * scm,
+ int fds[], int n_fds, u32 wait);
+
#endif /* SRC_VLIBMEMORY_SOCKET_CLIENT_H_ */
/*