typedef struct
{
int socket_fd;
- /* Temporarily disable the connection, so we can keep it around... */
- int socket_enable;
+ int socket_enable; /**< Can temporarily disable the connection
+ but still can keep it around... */
+ u32 client_index; /**< Client index allocated by VPP */
clib_socket_t client_socket;
void vl_socket_client_enable_disable (int enable);
void *vl_socket_client_msg_alloc (int nbytes);
int vl_socket_client_init_shm (vl_api_shm_elem_config_t * config);
-clib_error_t *vl_socket_client_recv_fd_msg (int *fd_to_recv, u32 wait);
+clib_error_t *vl_socket_client_recv_fd_msg (int fds[], int n_fds, u32 wait);
#endif /* SRC_VLIBMEMORY_SOCKET_CLIENT_H_ */