* of the application to process the request, the client will
* sit and wait for Godot...
*/
- vector_rate = vlib_last_vector_length_per_node (vm);
+ vector_rate = (f64) vlib_last_vectors_per_main_loop (vm);
start_time = vlib_time_now (vm);
while (1)
{
a = pool_elt_at_index (socket_main.process_args, event_data[i]);
vl_socket_process_api_msg (a->clib_file, a->regp,
(i8 *) a->data);
+ a = pool_elt_at_index (socket_main.process_args, event_data[i]);
vec_free (a->data);
pool_put (socket_main.process_args, a);
}