#include <vlibmemory/vl_memory_api_h.h>
#undef vl_endianfun
-u8 *
-vl_api_serialize_message_table (api_main_t * am, u8 * vector)
-{
- serialize_main_t _sm, *sm = &_sm;
- hash_pair_t *hp;
- u32 nmsg = hash_elts (am->msg_index_by_name_and_crc);
-
- serialize_open_vector (sm, vector);
-
- /* serialize the count */
- serialize_integer (sm, nmsg, sizeof (u32));
-
- /* *INDENT-OFF* */
- hash_foreach_pair (hp, am->msg_index_by_name_and_crc,
- ({
- serialize_likely_small_unsigned_integer (sm, hp->value[0]);
- serialize_cstring (sm, (char *) hp->key);
- }));
- /* *INDENT-ON* */
-
- return serialize_close_vector (sm);
-}
-
static void
vl_api_get_first_msg_id_t_handler (vl_api_get_first_msg_id_t * mp)
{
* of the application to process the request, the client will
* sit and wait for Godot...
*/
- vector_rate = vlib_last_vector_length_per_node (vm);
+ vector_rate = (f64) vlib_last_vectors_per_main_loop (vm);
start_time = vlib_time_now (vm);
while (1)
{