/* tb_parent with v has either one or zero collisions. */
- /* add childb to the queue of reachable things */
+ /* add child b to the queue of reachable things */
if (tb_child)
tb_child->water_b = high_water;
pm->tabq[tail].b_q = tb_child ? tb_child - pm->tabb : ~0;
/* clear any state from previous attempts */
if (vec_bytes (pm->tabh))
- memset (pm->tabh, ~0, vec_bytes (pm->tabh));
+ clib_memset (pm->tabh, ~0, vec_bytes (pm->tabh));
vec_validate (pm->tabb_sort, vec_len (pm->tabb) - 1);
for (i = 0; i < vec_len (pm->tabb_sort); i++)