}
func (entry *Entry) Debug(args ...interface{}) {
- if entry.Logger.Level >= DebugLevel {
+ if entry.Logger.level() >= DebugLevel {
entry.log(DebugLevel, fmt.Sprint(args...))
}
}
}
func (entry *Entry) Info(args ...interface{}) {
- if entry.Logger.Level >= InfoLevel {
+ if entry.Logger.level() >= InfoLevel {
entry.log(InfoLevel, fmt.Sprint(args...))
}
}
func (entry *Entry) Warn(args ...interface{}) {
- if entry.Logger.Level >= WarnLevel {
+ if entry.Logger.level() >= WarnLevel {
entry.log(WarnLevel, fmt.Sprint(args...))
}
}
}
func (entry *Entry) Error(args ...interface{}) {
- if entry.Logger.Level >= ErrorLevel {
+ if entry.Logger.level() >= ErrorLevel {
entry.log(ErrorLevel, fmt.Sprint(args...))
}
}
func (entry *Entry) Fatal(args ...interface{}) {
- if entry.Logger.Level >= FatalLevel {
+ if entry.Logger.level() >= FatalLevel {
entry.log(FatalLevel, fmt.Sprint(args...))
}
Exit(1)
}
func (entry *Entry) Panic(args ...interface{}) {
- if entry.Logger.Level >= PanicLevel {
+ if entry.Logger.level() >= PanicLevel {
entry.log(PanicLevel, fmt.Sprint(args...))
}
panic(fmt.Sprint(args...))
// Entry Printf family functions
func (entry *Entry) Debugf(format string, args ...interface{}) {
- if entry.Logger.Level >= DebugLevel {
+ if entry.Logger.level() >= DebugLevel {
entry.Debug(fmt.Sprintf(format, args...))
}
}
func (entry *Entry) Infof(format string, args ...interface{}) {
- if entry.Logger.Level >= InfoLevel {
+ if entry.Logger.level() >= InfoLevel {
entry.Info(fmt.Sprintf(format, args...))
}
}
}
func (entry *Entry) Warnf(format string, args ...interface{}) {
- if entry.Logger.Level >= WarnLevel {
+ if entry.Logger.level() >= WarnLevel {
entry.Warn(fmt.Sprintf(format, args...))
}
}
}
func (entry *Entry) Errorf(format string, args ...interface{}) {
- if entry.Logger.Level >= ErrorLevel {
+ if entry.Logger.level() >= ErrorLevel {
entry.Error(fmt.Sprintf(format, args...))
}
}
func (entry *Entry) Fatalf(format string, args ...interface{}) {
- if entry.Logger.Level >= FatalLevel {
+ if entry.Logger.level() >= FatalLevel {
entry.Fatal(fmt.Sprintf(format, args...))
}
Exit(1)
}
func (entry *Entry) Panicf(format string, args ...interface{}) {
- if entry.Logger.Level >= PanicLevel {
+ if entry.Logger.level() >= PanicLevel {
entry.Panic(fmt.Sprintf(format, args...))
}
}
// Entry Println family functions
func (entry *Entry) Debugln(args ...interface{}) {
- if entry.Logger.Level >= DebugLevel {
+ if entry.Logger.level() >= DebugLevel {
entry.Debug(entry.sprintlnn(args...))
}
}
func (entry *Entry) Infoln(args ...interface{}) {
- if entry.Logger.Level >= InfoLevel {
+ if entry.Logger.level() >= InfoLevel {
entry.Info(entry.sprintlnn(args...))
}
}
}
func (entry *Entry) Warnln(args ...interface{}) {
- if entry.Logger.Level >= WarnLevel {
+ if entry.Logger.level() >= WarnLevel {
entry.Warn(entry.sprintlnn(args...))
}
}
}
func (entry *Entry) Errorln(args ...interface{}) {
- if entry.Logger.Level >= ErrorLevel {
+ if entry.Logger.level() >= ErrorLevel {
entry.Error(entry.sprintlnn(args...))
}
}
func (entry *Entry) Fatalln(args ...interface{}) {
- if entry.Logger.Level >= FatalLevel {
+ if entry.Logger.level() >= FatalLevel {
entry.Fatal(entry.sprintlnn(args...))
}
Exit(1)
}
func (entry *Entry) Panicln(args ...interface{}) {
- if entry.Logger.Level >= PanicLevel {
+ if entry.Logger.level() >= PanicLevel {
entry.Panic(entry.sprintlnn(args...))
}
}