func SetLevel(level Level) {
std.mu.Lock()
defer std.mu.Unlock()
- std.Level = level
+ std.setLevel(level)
}
// GetLevel returns the standard logger level.
func GetLevel() Level {
std.mu.Lock()
defer std.mu.Unlock()
- return std.Level
+ return std.level()
}
// AddHook adds a hook to the standard logger hooks.