OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/** @file
+ * @brief Fixed length block allocator.
+ Pools are built from clib vectors and bitmaps. Use pools when
+ repeatedly allocating and freeing fixed-size data. Pools are
+ fast, and avoid memory fragmentation.
+ */
#ifndef included_pool_h
#define included_pool_h
#include <vppinfra/error.h>
#include <vppinfra/mheap.h>
-/* Pools are built from clib vectors and bitmaps. Use pools when
- repeatedly allocating and freeing fixed-size data. Pools are
- fast, and avoid memory fragmentation. */
-typedef struct {
- /* Bitmap of indices of free objects. */
- uword * free_bitmap;
+typedef struct
+{
+ /** Bitmap of indices of free objects. */
+ uword *free_bitmap;
- /* Vector of free indices. One element for each set bit in bitmap. */
- u32 * free_indices;
+ /** Vector of free indices. One element for each set bit in bitmap. */
+ u32 *free_indices;
} pool_header_t;
-/* Align pool header so that pointers are naturally aligned. */
+/** Align pool header so that pointers are naturally aligned. */
#define pool_aligned_header_bytes \
vec_aligned_header_bytes (sizeof (pool_header_t), sizeof (void *))
-/* Get pool header from user pool pointer */
-always_inline pool_header_t * pool_header (void * v)
-{ return vec_aligned_header (v, sizeof (pool_header_t), sizeof (void *)); }
+/** Get pool header from user pool pointer */
+always_inline pool_header_t *
+pool_header (void *v)
+{
+ return vec_aligned_header (v, sizeof (pool_header_t), sizeof (void *));
+}
-/* Validate a pool */
-always_inline void pool_validate (void * v)
+/** Validate a pool */
+always_inline void
+pool_validate (void *v)
{
- pool_header_t * p = pool_header (v);
+ pool_header_t *p = pool_header (v);
uword i, n_free_bitmap;
- if (! v)
+ if (!v)
return;
n_free_bitmap = clib_bitmap_count_set_bits (p->free_bitmap);
ASSERT (clib_bitmap_get (p->free_bitmap, p->free_indices[i]) == 1);
}
-always_inline void pool_header_validate_index (void * v, uword index)
+always_inline void
+pool_header_validate_index (void *v, uword index)
{
- pool_header_t * p = pool_header (v);
+ pool_header_t *p = pool_header (v);
if (v)
vec_validate (p->free_bitmap, index / BITS (uword));
pool_header_validate_index ((v), __pool_validate_index); \
} while (0)
-/* Number of active elements in a pool */
-always_inline uword pool_elts (void * v)
+/** Number of active elements in a pool.
+ * @return Number of active elements in a pool
+ */
+always_inline uword
+pool_elts (void *v)
{
uword ret = vec_len (v);
if (v)
return ret;
}
-/* Number of elements in pool vector
+/** Number of elements in pool vector.
- Note: you probably want to call pool_elts() instead
+ @note You probably want to call pool_elts() instead.
*/
#define pool_len(p) vec_len(p)
-/* Number of elements in pool vector (usable as an lvalue)
- Note: you probably don't want to use this macro
+/** Number of elements in pool vector (usable as an lvalue)
+
+ @note You probably don't want to use this macro.
*/
#define _pool_len(p) _vec_len(p)
-/*Memory usage of pool header */
+/** Memory usage of pool header. */
always_inline uword
-pool_header_bytes (void * v)
+pool_header_bytes (void *v)
{
- pool_header_t * p = pool_header (v);
+ pool_header_t *p = pool_header (v);
- if (! v)
+ if (!v)
return 0;
return vec_bytes (p->free_bitmap) + vec_bytes (p->free_indices);
}
-/*Memory usage of pool */
+/** Memory usage of pool. */
#define pool_bytes(P) (vec_bytes (P) + pool_header_bytes (P))
-/*Local variable naming macro. */
+/** Local variable naming macro. */
#define _pool_var(v) _pool_##v
-/*Queries whether pool has at least N_FREE free elements. */
+/** Queries whether pool has at least N_FREE free elements. */
always_inline uword
-pool_free_elts (void * v)
+pool_free_elts (void *v)
{
- pool_header_t * p = pool_header (v);
+ pool_header_t *p = pool_header (v);
uword n_free = 0;
- if (v) {
- n_free += vec_len (p->free_indices);
+ if (v)
+ {
+ n_free += vec_len (p->free_indices);
- /* Space left at end of vector? */
- n_free += vec_capacity (v, sizeof (p[0])) - vec_len (v);
- }
+ /* Space left at end of vector? */
+ n_free += vec_capacity (v, sizeof (p[0])) - vec_len (v);
+ }
return n_free;
}
-/* Allocate an object E from a pool P (general version)
+/** Allocate an object E from a pool P (general version).
- First search free list. If nothing is free extend vector of objects
+ First search free list. If nothing is free extend vector of objects.
*/
#define pool_get_aligned(P,E,A) \
do { \
} \
} while (0)
-/* Allocate an object E from a pool P (unspecified alignment) */
+/** Allocate an object E from a pool P (unspecified alignment). */
#define pool_get(P,E) pool_get_aligned(P,E,0)
-/* Use free bitmap to query whether given element is free */
+/** Use free bitmap to query whether given element is free. */
#define pool_is_free(P,E) \
({ \
pool_header_t * _pool_var (p) = pool_header (P); \
uword _pool_var (i) = (E) - (P); \
(_pool_var (i) < vec_len (P)) ? clib_bitmap_get (_pool_var (p)->free_bitmap, _pool_i) : 1; \
})
-
-/* Use free bitmap to query whether given index is free */
+
+/** Use free bitmap to query whether given index is free */
#define pool_is_free_index(P,I) pool_is_free((P),(P)+(I))
-/* Free an object E in pool P */
+/** Free an object E in pool P. */
#define pool_put(P,E) \
do { \
pool_header_t * _pool_var (p) = pool_header (P); \
vec_add1 (_pool_var (p)->free_indices, _pool_var (l)); \
} while (0)
-/* Free pool element with given index. */
+/** Free pool element with given index. */
#define pool_put_index(p,i) \
do { \
typeof (p) _e = (p) + (i); \
pool_put (p, _e); \
} while (0)
-/* Allocate N more free elements to pool (general version) */
+/** Allocate N more free elements to pool (general version). */
#define pool_alloc_aligned(P,N,A) \
do { \
pool_header_t * _p; \
_vec_len (_p->free_indices) -= (N); \
} while (0)
-/* Allocate N more free elements to pool (unspecified alignment) */
+/** Allocate N more free elements to pool (unspecified alignment). */
#define pool_alloc(P,N) pool_alloc_aligned(P,N,0)
-/* low-level free pool operator (do not call directly) */
-always_inline void * _pool_free (void * v)
+/** Low-level free pool operator (do not call directly). */
+always_inline void *
+_pool_free (void *v)
{
- pool_header_t * p = pool_header (v);
- if (! v)
+ pool_header_t *p = pool_header (v);
+ if (!v)
return v;
clib_bitmap_free (p->free_bitmap);
vec_free (p->free_indices);
return 0;
}
-/* Free a pool. */
+/** Free a pool. */
#define pool_free(p) (p) = _pool_free(p)
-/* Optimized iteration through pool
+/** Optimized iteration through pool.
@param LO pointer to first element in chunk
@param HI pointer to last element in chunk
@param POOL pool to iterate across
@param BODY operation to perform
- Optimized version which assumes that BODY is smart enough to
+ Optimized version which assumes that BODY is smart enough to
process multiple (LOW,HI) chunks. See also pool_foreach().
*/
#define pool_foreach_region(LO,HI,POOL,BODY) \
} \
} while (0)
-/* Iterate through pool
+/** Iterate through pool.
- @param VAR variable of same type as pool vector
- @param POOL pool to iterate across
- @param BODY operation to perform. See the example below.
+ @param VAR A variable of same type as pool vector to be used as an
+ iterator.
+ @param POOL The pool to iterate across.
+ @param BODY The operation to perform, typically a code block. See
+ the example below.
- call BODY with each active pool element.
+ This macro will call @c BODY with each active pool element.
- Example:
- proc_t *procs; // a pool of processes <br>
- proc_t *proc; // pointer to one process <br>
+ It is a bad idea to allocate or free pool element from within
+ @c pool_foreach. Build a vector of indices and dispose of them later.
- pool_foreach (proc, procs, ({
- <br>
- if (proc->state != PROC_STATE_RUNNING)<br>
- continue;
- <br>
- <i>check a running proc in some way</i><br>
- }));
- It is a bad idea to allocate or free pool element from within
- pool_foreach. Build a vector of indices and dispose of them later.
+ @par Example
+ @code{.c}
+ proc_t *procs; // a pool of processes.
+ proc_t *proc; // pointer to one process; used as the iterator.
- Because pool_foreach is a macro, syntax errors can be difficult to
- find inside BODY, let alone actual code bugs. One can temporarily
- split a complex pool_foreach into a trivial pool_foreach which
- builds a vector of active indices, and a vec_foreach() (or plain
- for-loop) to walk the active index vector.
+ pool_foreach (proc, procs, ({
+ if (proc->state != PROC_STATE_RUNNING)
+ continue;
+
+ // check a running proc in some way
+ ...
+ }));
+ @endcode
+
+ @warning Because @c pool_foreach is a macro, syntax errors can be
+ difficult to find inside @c BODY, let alone actual code bugs. One
+ can temporarily split a complex @c pool_foreach into a trivial
+ @c pool_foreach which builds a vector of active indices, and a
+ vec_foreach() (or plain for-loop) to walk the active index vector.
*/
#define pool_foreach(VAR,POOL,BODY) \
do { \
})); \
} while (0)
-/* Returns pointer to element at given index
+/** Returns pointer to element at given index.
- ASSERTs that the supplied index is valid. Even though
- one can write correct code of the form "p = pool_base + index",
- use of pool_elt_at_index is strongly suggested.
+ ASSERTs that the supplied index is valid.
+ Even though one can write correct code of the form
+ @code
+ p = pool_base + index;
+ @endcode
+ use of @c pool_elt_at_index is strongly suggested.
*/
#define pool_elt_at_index(p,i) \
({ \
_e; \
})
-/* Return next occupied pool index after i, useful for safe iteration */
+/** Return next occupied pool index after @c i, useful for safe iteration. */
#define pool_next_index(P,I) \
({ \
pool_header_t * _pool_var (p) = pool_header (P); \
_pool_var(rv); \
})
+/** Iterate pool by index. */
#define pool_foreach_index(i,v,body) \
for ((i) = 0; (i) < vec_len (v); (i)++) \
{ \
}
#endif /* included_pool_h */
+
+/*
+ * fd.io coding-style-patch-verification: ON
+ *
+ * Local Variables:
+ * eval: (c-set-style "gnu")
+ * End:
+ */