/*- * BSD LICENSE * * Copyright 2017 NXP. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of NXP nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __DPAA_RBTREE_H #define __DPAA_RBTREE_H #include /************/ /* RB-trees */ /************/ /* Linux has a good RB-tree implementation, that we can't use (GPL). It also has * a flat/hooked-in interface that virtually requires license-contamination in * order to write a caller-compatible implementation. Instead, I've created an * RB-tree encapsulation on top of linux's primitives (it does some of the work * the client logic would normally do), and this gives us something we can * reimplement on LWE. Unfortunately there's no good+free RB-tree * implementations out there that are license-compatible and "flat" (ie. no * dynamic allocation). I did find a malloc-based one that I could convert, but * that will be a task for later on. For now, LWE's RB-tree is implemented using * an ordered linked-list. * * Note, the only linux-esque type is "struct rb_node", because it's used * statically in the exported header, so it can't be opaque. Our version doesn't * include a "rb_parent_color" field because we're doing linked-list instead of * a true rb-tree. */ struct rb_node { struct rb_node *prev, *next; }; struct dpa_rbtree { struct rb_node *head, *tail; }; #define DPAA_RBTREE { NULL, NULL } static inline void dpa_rbtree_init(struct dpa_rbtree *tree) { tree->head = tree->tail = NULL; } #define QMAN_NODE2OBJ(ptr, type, node_field) \ (type *)((char *)ptr - offsetof(type, node_field)) #define IMPLEMENT_DPAA_RBTREE(name, type, node_field, val_field) \ static inline int name##_push(struct dpa_rbtree *tree, type *obj) \ { \ struct rb_node *node = tree->head; \ if (!node) { \ tree->head = tree->tail = &obj->node_field; \ obj->node_field.prev = obj->node_field.next = NULL; \ return 0; \ } \ while (node) { \ type *item = QMAN_NODE2OBJ(node, type, node_field); \ if (obj->val_field == item->val_field) \ return -EBUSY; \ if (obj->val_field < item->val_field) { \ if (tree->head == node) \ tree->head = &obj->node_field; \ else \ node->prev->next = &obj->node_field; \ obj->node_field.prev = node->prev; \ obj->node_field.next = node; \ node->prev = &obj->node_field; \ return 0; \ } \ node = node->next; \ } \ obj->node_field.prev = tree->tail; \ obj->node_field.next = NULL; \ tree->tail->next = &obj->node_field; \ tree->tail = &obj->node_field; \ return 0; \ } \ static inline void name##_del(struct dpa_rbtree *tree, type *obj) \ { \ if (tree->head == &obj->node_field) { \ if (tree->tail == &obj->node_field) \ /* Only item in the list */ \ tree->head = tree->tail = NULL; \ else { \ /* Is the head, next != NULL */ \ tree->head = tree->head->next; \ tree->head->prev = NULL; \ } \ } else { \ if (tree->tail == &obj->node_field) { \ /* Is the tail, prev != NULL */ \ tree->tail = tree->tail->prev; \ tree->tail->next = NULL; \ } else { \ /* Is neither the head nor the tail */ \ obj->node_field.prev->next = obj->node_field.next; \ obj->node_field.next->prev = obj->node_field.prev; \ } \ } \ } \ static inline type *name##_find(struct dpa_rbtree *tree, u32 val) \ { \ struct rb_node *node = tree->head; \ while (node) { \ type *item = QMAN_NODE2OBJ(node, type, node_field); \ if (val == item->val_field) \ return item; \ if (val < item->val_field) \ return NULL; \ node = node->next; \ } \ return NULL; \ } #endif /* __DPAA_RBTREE_H */