return
}
if c.vppClient != nil {
- c.disconnectVPP()
+ c.disconnectVPP(true)
}
}
-// disconnectVPP disconnects from VPP in case it is connected.
-func (c *Connection) disconnectVPP() {
+// disconnectVPP disconnects from VPP in case it is connected. terminate tells
+// that disconnectVPP() was called from Close(), so healthCheckLoop() can be
+// terminated.
+func (c *Connection) disconnectVPP(terminate bool) {
if atomic.CompareAndSwapUint32(&c.vppConnected, 1, 0) {
- close(c.healthCheckDone)
+ if terminate {
+ close(c.healthCheckDone)
+ }
log.Debug("Disconnecting from VPP..")
if err := c.vppClient.Disconnect(); err != nil {
}
// cleanup
- c.disconnectVPP()
+ c.disconnectVPP(false)
// we are now disconnected, start connect loop
c.connectLoop()