#include <vnet/l2/l2_input.h>
#include <vnet/l2/feat_bitmap.h>
#include <vnet/l2/l2_bvi.h>
-#include <vnet/replication.h>
#include <vnet/l2/l2_fib.h>
#include <vppinfra/error.h>
while (n_left_from > 0 && n_left_to_next > 0)
{
- u32 next0, sw_if_index0, bi0, ci0;
u16 n_clones, n_cloned, clone0;
l2_bridge_domain_t *bd_config;
+ u32 sw_if_index0, bi0, ci0;
l2_flood_member_t *member;
vlib_buffer_t *b0, *c0;
+ u16 next0;
u8 in_shg;
i32 mi;
vec_reset_length (msm->clones[thread_index]);
/*
- * the header offset needs to be large enoguh to incorporate
+ * the header offset needs to be large enough to incorporate
* all the L3 headers that could be touched when doing BVI
* processing. So take the current l2 length plus 2 * IPv6
* headers (for tunnel encap)