A pointer to hash-ready ACL rules is only set once, which might cause a crash if there are colliding entries
from more than one ACL applied.
Solution: reload the pointer based on the element being processed.
Change-Id: I7a701c2c3b4236d67293159f2a33c4f967168953
Signed-off-by: Andrew Yourtchenko <ayourtch@gmail.com>
(cherry picked from commit
84112dd4f98e5a31a8c7340a741f89e77fd03363)
int i=0;
u64 collisions = vec_len(pae->colliding_rules);
for(i=0; i<collisions; i++){
+ /* reload the hash acl info as it might be a different ACL# */
+ ha = vec_elt_at_index(am->hash_acl_infos, pae->acl_index);
DBG( "TM-collision: base_ace:%d (ace_mask:%d, first_collision_mask:%d)",
pae->ace_index, pae->mask_type_index, coll_mask_type_index);